Here are the status effects that can be applied to enemy or ally Troops and the corresponding Traits which prevent them.
This article does not include Spells such as "Charmed" which may apply an effect over the Troop's art once when the Spell is cast: Status effects are more permanent. For general information on status effects go here.
- Types of status effects
- Immunity Traits
The effects are sorted alphabetically.
Types of status effects
Barrier Protects from one instance or turn of damage (including Spells and Skulls), after which the Barrier is removed and the troop is back to normal.
What does it look like? The troop's icon and their armor (shield) stat symbol radiate and pulse with a gold shield if a barrier is active.
NOTE: Barrier does not block lethal damage.
Bleed causes the affected troop to take up to 10 true damage per turn. This effect can stack up to a maximum of 4 times, any stack applied after the 4th stack will reset the cumulative Cleanse chance.
1 stack = 1 true damage per turn
2 stacks = 3 true damage per turn
3 stacks = 6 true damage per turn
4 stacks = 10 true damage per turn
What does it look like? Blood drops will appear over the Troop art and a red heart with the number of stacks will be shown above the Troop's Armor.
Blessed cleanses the affected Troop and makes it temporarily immune to all status effects, Devour and Mana Burn. It also blocks Mana Drain.
What does it look like? Yellow rays of light will radiate from the top corner of the troop art over the whole card.
TIP: If the affected troop is Cursed - the effects will cancel each other out and the Troop will be neither Blessed or Cursed any longer.
Burning causes the afflicted troop to take 3 damage per turn. This hits armor first, and can do lethal damage to a troop. Lethal damage can kill a troop.
What does it look like? Flames appear on the armour and health (heart) symbols and a lighter flame appears over the troop art.
Cursed Dispels all positive status effects from the afflicted Troops and allows negative status effects to be applied regardless of any immunities the Troop has. Cursed also reduces the chance of negative status effects being cleansed from a Troop over time from 10% to a 5% cumulative chance.
Troop Immunities: Only Invulnerable Troops are immune to Cursed. Cursed can be cast on Impervious troops.
What does it look like? Vertical bars of purple and blue will appear over the troop art and purple spirals will grow
TIP: If a Troop is Blessed and Cursed is applied, the 2 effects will cancel each other out and both effects will be removed.
Death Mark causes an afflicted troop to have a 10% chance to die at the start of each turn.
What does it look like? Two scythe icons crossed over the troop's art.
Disease causes a troop to earn half the mana it normally can per turn. If there is an unaffected troop in front that blocks the mana gain of a diseased troop, that troop gains mana as it normally would.
What does it look like? Unlike poison, disease as a cloudy dark-green and brown colour appearing over a troop's art.
Enchanted troops gain an extra 2 mana until per turn until their spell is cast.
What does it look like? The troop's mana icon glows pink and pink characters float over the art.
Enrage Afflicts enemy Troops 1.5x extra attack Damage when matching Skulls and ignores Traits.
What does it look like? A red spiral pulsates over the Troop's art and the Attack Skill is red.
Entangle temporarily reduces a troop's Attack (crossed sword icon) stat to 0 whilst the effect is applied so that Skull damage cannot be made. While Entangled; Attack boosting effects will not apply to the Entangled troop. When Entangle is removed the troops Attack will return to what it was before being Entangled.
What does it look like? Two large green vines are crossed over the troop's art and the attack stat shows "0".
NOTE: Traits that deal damage when dealing Skull damage will still trigger when entangled if a 4 or 5 Doomskull match is made. This is because Doomskulls deal damage and the Traits activate when dealing damage.
Faerie Fire afflicts troops with an extra 50% damage from all spells that deal damage if the effect is applied already applied to the troop.
What does it look like? Light green fire covers the troop's art and dark green flames are on the health stat.
Frozen prevents any Troop with the Mana colors frozen from having extra turns with four and five gem matches and from any Spells cast.
What does it look like? Lightly coloured icicles cover the top half of the troop's art.
Hunter's Mark causes afflicted Troops to take double damage from skulls.
What does it look like? A red target symbol radiates over the troop art.
Lycanthropy causes an afflicted troop to have a 15% chance to transform into a random Beast type Troop each turn. There is a cumulative 10% chance to recover from Lycanthropy each turn. For example, if a Troop has Lycanthropy on it for 3 of the afflicted team's turns in a row without Lycanthropy triggering, then there is a 30% chance Lycanthropy will be cleansed, on the next turn there will be a 40% chance etc.
What does it look like? a Wolf's face on a full moon pulsates, with purple clouds around it.
Poison causes the affected troop to have a 50% chance to lose 1 life every turn. This ignores armor and can do lethal damage to a troop.
What does it look like? Poisoned troops have their health stat turned to green and are covered in green bubbles over the art.
Reflect causes 50% of any damage taken by the affected Troop to be reflected back to the enemy who caused the damage. Reflect always does a minimum of 1 damage. It does not prevent damage being done to the Troop with Reflect on it. Reflect ends once damage has been taken.
What does it look like? White curves radiate over the troop in the direction the Troop is facing.
Silence prevents a troop from gaining mana any mana or casting a spell. When the Silence wears off, the troop returns to the same mana it had before being silenced.
What does it look like? The mana (colored circle) is empty and white and the troop's art radiates with grey symbols.
Stun disables all of a troops' traits until the effect wears off.
What does it look like? Red crosses will cover the traits and a spirally gold symbol covers the troop's art.
Submerged troops avoid all damage effects from spells that are targeted at the whole team (e.g. "all troops" or "split randomly amongst").
What does it look like? A large blue wave spirals over the troop art.
Web reduces a troop's Magic stat to 0, preventing that Troop from gaining more Magic (similar to Entangle), and will remove any Magic boosting effects
NOTE: While Webbed; Magic boosting effects will not apply to the Webbed troop. When Webbed is removed the troops Magic will return to what it was before being Webbed. A Webbed troop will still have the base Stats on its ability, i.e. if it has an ability that has a base value, plus Magic, plus is boosted by another factor, the ability will work as normal but not be increased by the Magic stat of 0.
What does it look like? A web covers the entire Troop's art.
TIP: All negative status effects can be removed if a troop is Cleansed, which can be achieved via certain troop's abilities and some hero weapons (e.g. Priestess or Herdmaster).
Are traits which prevent the status effect from being applied, effectively countering it.
The trait Invulnerable prevents all negative status effects on that troop.
The trait Impervious prevents all negative status effects on that troop except for Cursed.
|Status Effect||Immunity Trait|
Burning, Faerie Fire