Battle it out in Guild Wars to prove your Guild is the strongest & defend your Keep!
Before the War begins.
Guild leaders, 2nd and 3rd in rank will be able to opt in for the upcoming event, as well as select if they want to remain opted in for all future Guild Wars events till they opt out.
If you do not opt into a Guild Wars event, your total points will decay. This is to prevent Guilds from not participating in Guild Wars, after they have earned a high placement on the leaderboard.
If you opt-in for Guild Wars while one is currently active, you will be in the next Guild Wars event.
3 days before Guild Wars begins, the top 3 Guild ranks can select their Keep map!
If you try to access this beforehand or right at daily reset, 3 days prior, you will get the following message.
Each Keep map has unique locations, each with its own restrictions for defending and there are 6 different Keep maps to chose from!
Above: Blue Keep map without Location icons.
You will also be able to view the Attack restrictions for the upcoming Guild Wars event, to consider how to best oppose it with your Keep and Defense teams.
Once a Keep has been selected, and 2 days before the event begins, Guild members will be able to select a Location on the Keep map to defend and lock in their team.
Guild members have until one hour before the event begins, to lock in their defense team or they will not be able to defend a Location, but still can attack.
Each Location has 3 Defender slots available.
Players can set their team at any location, excluding The Gate. This is defended by a Keep Guardian.
How to Set a Defense Team
Open your Keep and select the Location you wish to defend. Each Location lists the restriction that will be applied to defense team.
Confirm that is the Location you want to defend and press 'My Defense'. From there you can build your defense team!
If there is no players defending a Location, a Keep Guardian team will fight in their place. Keep Guardians at the beginning of their 15th turn, will cast a Guardian Spell.
Note: Keep Guardians and their Spell as well as Defense Restrictions for each Keep can be found further in this article.
In the screenshot above, the Gate is defended by a Keep Guardian (shield icon).
At the Thieves' Guild & Shrine, there is 1 player on each location, defending.
All other locations that currently have no players defending, have 1 Keep Guardian defending instead if they remain empty.
You can only defend 1 location for the duration of the Guild Wars event and 3 Guild members can defend one location.
After this time, your Defense team is locked in!
A Keep Guardian will always defend the Gate.
Daily War has started.
Each day, Guilds will be matched with one another. You will launch your attack on their Keep Locations and defenders, with a team that matches the Attack restrictions.
There is no limit on how many times you want to change your Attacking team, as long as it matches the attack restrictions.
Attacking restrictions are either a troop type, Mana color or a specific Kingdom.
The Guild you are attacking changes each day, as you complete each Daily War, but the Attack Restriction remains the same for the entire Guild Wars event.
Players have 5 Guild Wars battles a day, to fight from the Gate and work up to the Palace. Each Location is worth a set amount of points for defeating, with bonuses for defeating all Locations and defenders.
Once you have conquered a defending team, you can either complete more battles on the same Location or move up a Tier to a more difficult and more valuable Location!
As you defeat a Location, you move along a path to the next Tier location. Above is an example of the path in the Blue Keep. Once you defeat the Gate, you can move to the Shrine or the Fairy Ring! From there you select your path to the next Tier.
You cannot move sideways between Tier Locations. For example, you cannot complete a battle at the Barracks, and then move to the Eyrie
Location Tiers in-game are indicated by their Stars. 1 Star = Tier 1.
Keep Color | Blue | Green | Red | Yellow | Purple | Brown |
Guardian Spell | Freeze | Entangle | Burn | Barrier | Terror | Stun |
Locations & their Defense Team Restriction | ||||||
The Gate 100 points |
Merfolk | Beast | Urska | Mech | Centaur | Construct |
Tier 1 5% skill buff 150 points |
Shrine Fairy Ring |
Glade Shrine |
Tavern Smithy |
Glade Pit |
Fairy Ring Thieves' Guild |
Guardian Hall Stable |
Tier 2 10% skill buff 200 points |
Eyrie Thieves' Guild Barracks |
Fletcher Cookhouse Portal |
Mage Tower Scout Tower Forge |
Lair Tavern Scout Tower |
Fletcher Apothecary Mage Tower |
Smithy Sewer Arena |
Tier 3 15% skill buff 300 points |
Warrior’s Tower Crypt Lair |
Apothecary Maze Temple |
Arena Portal Maze |
Observatory Barracks Temple |
Portal Crypt Eyrie |
Altar Warrior’s Tower Pit |
The Palace Restriction matches Keep color 20% Skill buff 500 points |
Conditions | Bonus Points |
Match 4 Gems | 2 |
Match 5 Gems | 3 |
Match 6 Gems | 4 |
Match 7 Gems | 5 |
Match 8 Gems | 6 |
Gain 2 extra turns | 1 |
Gain 4 extra turns | 2 |
Gain 6 extra turns | 3 |
Gain 8 extra turns | 4 |
Win in 10 turns or less | 2 |
Win in 8 turns or less | 4 |
Win in 6 turns or less | 6 |
Win in 4 turns or less | 9 |
Win in 2 turns or less | 12 |
2 Troops* alive at the end of the battle | 3 |
3 Troops* alive at the end of the battle | 5 |
4 Troops* alive at the end of the battle | 10 |
Destroy 1 enemy, in one shot | 3 |
*This includes summoned troops.
Bonus Point conditions and point value are consistent with PvP scoring.
For each type of bonus (matching, extra turns, etc) you will get a bonus for the highest achieved.
For example: If you make a match of 4 and then a match of 6 Gems, you will get 3 bonus points and not 3+2 bonus points.
If you then later in the same battle make another match of 6, you do not get the bonus points a second time.
If you then made a match of 8 later in the battle, then you will get a bonus of 4 instead of the bonus 3 points from earlier, and not 3+4.
Conquest Bonus
Defeat all Locations in the Keep, in a Guild War day - 1,000 points
This bonus can be earned multiple times.
Note: Your Guild only needs to have 1 win in each Location for it to be considered defeated.
For each win you claim as a player, for the entire Guild Wars event, will progress the reward track.
Wins required are shown in the centre. The more wins you achieve over the whole Guild War event, the more rewards you will unlock for yourself.
Guild Wars Medallion
If you purchase the Guild Wars Medallion, this will unlock the second reward track and triple Gold, Souls and VP from Guild Wars battles.
You will also unlock the ability to purchase any missed rewards for 20 Gems each.
You can click on the '?' icon next to your Morale Bonus, to see a full breakdown of your Morale and Leaderboard bonuses that are being applied to your Daily War Rewards.
End of War Day.
Each day is its own War against another Guild.
If your Guild wins their War for the day by accumulating more points than the opposing Guild, and you have attacked at least once in this period, you can claim your Daily Rewards.
Everyone in the Guild, who has attacked at least once, will be able to claim these rewards.
If your Guild is tied with the opposing Guild, both Guilds will be able to claim the Daily Rewards.
The more players you have defending your Keep, the bigger these rewards become.
Morale Bonus
Applied per defender
- Guild Defenders 1-7 are worth 2% Morale Bonus
- So if you have 7 defenders - 7 x 2% = 14% bonus
- Each additional Guild Defender between 8-17 are each worth 6% Morale Bonus
- Each additional Guild Defender between 18-25 are each worth 15% Morale Bonus
- Each additional Guild Defender between 26-27 are each worth 28% Morale Bonus
A full Keep of defenders gives a 250% Morale Bonus, increasing your Daily War reward!
Top 100 Leaderboard
At the start of a Guild Wars event, if your Guild has placed in the top 100 of the Leaderboard, you will receive an additional bonus to your Daily Rewards for the duration of the event.
- First place: +250%
- 2nd - 3rd place: +200%
- 4th - 10th: +150%
- 11th - 20th: +100%
- 21st - 50th: +50%
- 51st - 100th: +25%
For example: If you placed 1st on the leaderboard with a full Guild of defenders, you can get a total of +500% bonus to your Daily Rewards.
End of Guild Wars event.
Once a Guild Wars event has ended, the Leaderboards will be updated shortly after the following daily reset. All Guilds will be able to see their updated placement on the updated leaderboard position, including Guilds that did not participate.
Any unclaimed Daily Rewards and individual rewards will be mailed out after the event has ended.
Leaderboard Movement
Each Guild has a Rating, or score, on the leaderboard. This is based on an ELO rating system.
All Guilds are ranked based on their current Rating, from highest to lowest.
Each day, after a Guild War day has ended, every Guild will gain or lose some Rating, based on whether they win, lose, or draw for that day. It does not factor in by how much you may win or lose.
These daily wins/loses/draws are added to the Guild total at the end of the Guild Wars event.
If your Guild does not participate in a Guild Wars event, , their score will decay by 2 points for each day of the event. E.g. if there is a 4 day Guild Wars event, their score will decay by 8 points.
ELO Scoring calculation
- K-Factor - The degree of movement of scoring
- 24
- Skill-Difference - What do we think is a significant difference in Ration
- 400
The values by which Guild A’s Rating, and Guild B’s Rating should be adjusted.
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