Here are examples of teams widely used amongst the Gems of War player community. For general tips on building teams see this article.
Contents:
- Early-game team
- Soul farming
- Traitstone farming
- Goblins
- Freezing
- Divines
Early-game looping team
Treant, Alchemist, Valkyrie, Banshee
Banner of Scales (Mist of Scales) +1 Red, +1 Blue
This team is great at any point in the game but particularly as a new player: none of these Troops are above Ultra-Rare so are easier to obtain. This is a great looping team as each Troop has an effect on the Gems on the board, increasing your chances for an extra turn. The more turns you can keep on your team, the greater the chances you will have of wearing down the enemy team.
Treant can assist in an increased chance of a 4/5 Gem match and is a great tank - with each Spell Treant increases its Armor and Attack. Alchemist will generate Mana by converting Gems to Yellow, helping you gain extra Gold as well and Valkyrie is a fantastic blue Mana generator - with a bonus of 10 Souls for each Spell cast. Banshee is your main damage doer and will also gain Souls.
Soul farming
Warlock, Valkyrie, Warlock, Warlock
Lantern Banner (Shentang) +2 Yellow, +1 Red, -1 Green
Valkyrie's Spell generates 10 Souls each time it is cast, while the Warlocks' Necromancy Trait increases Souls earnt by 50%. The first Troop in your Team is often the first Troop to be defeated so by having a Warlock in front it protects Valkyrie so she can continue earning Souls even if the first Troop is defeated.
Traitstone Farming
Sunbird, Rowanne, Fire Bomb, Fire Bomb
Abyssal Banner (Blighted Lands) +2 Purple, +1 Red, -1 Yellow
Traitstone farming is done by completing as many Explore Battles as possible as fast as possible so this Team is built for speed on the lowest Explore Difficulty Setting.
Sunbird and Rowanne both do damage split amongst enemies. Fire bomb starts the Battle with full Mana and will defeat an enemy when it casts its Spell, so that means you can defeat 2 opponents at the start of the Battle. When Fire Bomb explodes it also explodes Red Gems to give Sunbird Mana, so you could potentially finish the Battle in 3 or 4 turns.
A similar team variation of this is Sunbird, Bombot, Sunbird, Bombot with Dark Banner.
You could also replace Rowanne or a Fire Bomb with the Weapon Imperial Jewel to earn more Class XP for your Hero at the same time.
Goblins
Nobend Brothers, Queen Grapplepot, Princess Fizzbang, Goblin King
Dark Elven Banner (Zhul'Kari) +1 Purple, +1 Green
Goblins are great at looping: firstly, most Goblin Spells give you an extra turn, and secondly, a few of them also explode Gems, which generates Mana for the Team. This means you can continue casting > gaining an extra turn > casting > gaining an extra turn and so forth.
In this build the Nobend Brothers take the role of our tank, protecting Queen Grapplepot and Princess Fizzbang in the middle. Queen Grapplepot is the main damage dealer for this Team while Princess Fizzbang can explode a lot of Gems and give the Troops a lot of extra Skill Points. Goblin King is in the last place with high health so if you get into a tricky situation he can summon more Goblins.
The aim is to get Princess Fizzbang looping as much as possible so the Dark Elven Banner is a good choice for this Team, providing +1 Purple and +1 Green gem Bonuses.
When you're ready to cast it's a good idea to cast Spells in this order to increase your chance of looping:
Queen Grapplepot, Nobend Brothers, Princess Fizzbang.
If Nobend Brothers explodes and charges up Grapplepot's AND Fizzbang's Spells, go back to the start and cast Queen Grapplepot's Spell. Cast Princess Fizzbang only when the other Troop's Spells aren't ready: this will maximise your looping potential.
Freeze Team
Forest Troll, Nyx, Kraken, Queen Mab
Frozen Banner (Glacial Peaks) +2 Blue, +1 Purple, -1 Red
Forest Troll and Nyx give each other Mana by creating Gems on the board. You can get lucky and sometimes get extra turns from the Gems that are created, making it harder for the other team to take as many turns.
With Queen Mab fully Traited, the 4-5 Gem matches that Forest Troll and Nyx create will Freeze random enemies, preventing the enemy taking an extra turn.
Finally, Kraken does a decent amount of damage to the last 2 enemies with the chance to devour the last enemy. In addition, Kraken also creates Blue Gems which will help charge Forest Trolls spell to start the loop with Nyx again.
Although Kraken uses the same Mana colours as Nyx, and Queen Mab is Mana blocked by the first 3 Troops as they use Blue and Purple Mana too, a lot of Mana is being generated with this team and there will be enough to power every Troop up throughout the match.
Divines
Divine Protector, Infernus, Ubastet, Divine Ishbaala
Dragon Banner (Dragon's Claw) +2 Red, +1 Yellow, -1 Brown
This is an advanced Team that a lot of end-game players are using at the time this article has been written. It contains a special Event only Weapon (Divine Protector), 2 Mythic Troops (Infernus and Ubastet) and 1 Legendary Troop (Divine Ishbaala).
This is a high damage Team which makes use of a lot of exploding Gems, Storms which generate more Gems of the colours the Team needs and also takes advantage of a Troop Type Team Bonus for Divine Troops. The Hero also heals the Team every turn. Infernus burns all enemies on 4-5 Gem matches AND the entire team starts the battle with 50% Mana.
We have generalised commonly used to teams in order to understand why they function well. If you would like more tips on team building specifically to the Troops you own feel free to reach out to other players on the forums or Discord community.
Comments
1 comment
Added an early-game looping team and corrected some grammatical errors.
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